Destiny

Bungie objasnio zašto Destiny ne radi u 60FPS

Quote:

The developer behind the hotly anticipated Destiny has shed light on why the shooter won’t support 60fps for PlayStation 4 and Xbox One.

Due out this fall, the ambitious online-based blast-’em-up will clock in at 1080p on both formats, though will run at 30fps.

However, speaking with VentureBeat, Bungie’s Senior Environment Artist, Jason Sussman, said that the former Halo developer opted for a lower frame rate in order to maintain parity across all consoles in terms of performance.

“It’s a lot of different things,” said Sussman.. “I could get really technical, but I’d bore you to death. A lot has to do with performance. We’re cross-platform, so we had to be very delicate with all four consoles, making sure they have the same experience, that it looks as good as it possibly can on all these consoles. A lot goes into that, from geometry to textures to post effects to particles to how many players you get on the screen. We’re always balancing that out to make sure everyone gets the same experience.”

Destiny is due out in September for PS4, PS3, Xbox One, Xbox 360, and PC. The game picked up our award for E3 Best Multiplayer last week, so check out what we had to say here. Also, be sure to have a butcher’s at our E3 impressions while you’re at it.

Sony recently said that it expects Destiny to be one of PS4’s main system sellers. Check out the latest screenshots here.


Evo i SOURCE:https://www.psu.com/a023759/Destiny-…4-and-Xbox-One

Detaljnije

CoD: Advanced Warfare – izgleda da će multiplejer biti drugačiji

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Call of Duty: Advanced Warfare developer Sledgehammer Games says its going to be adding the most amount of ‘new’ to its multiplayer offering than you’ve seen in the series for a long time. What does that mean? Exploding sheep? Holy hand grenades? WHAT?

It follows confirmation from studio co-founder Michael Condrey that Call of Duty: Advanced Warfare multiplayer gadgets won’t be over-powered. Anyone who’s cowered indoors during a whole match on Modern Warfare 2′s Quarry map to escape an enemy AC-130 will probably enjoy that news.

Speaking with Metro, Condrey said of changes to the shooter’s multiplayer, “We’ll have our own style. The exoskeletons are definitely in there and that’s the core of the game.

“Our multiplayer has what I’m going to call the biggest set of new, as you call it, cool gear that you’ve seen in a long time. It’s a big step forward, from three years in development we’ve been able to innovate across the game. Everything you saw [at E3]… just imagine what that’s going to mean for multiplayer. You’re going to find that new is what it’s all about.”

Then, speaking with Forbes, Condrey touched on all of the exo-suit skills and gadgets seen in the Call of Duty: Advanced Warfare E3 2014 demo, such as cycled grenades and more.

He said, “Well, you can imagine that we want all these toys in multiplayer somehow. We’ll have much more to share soon. But on the highest level, the Advanced soldier which our E3 demo showcased is the Advanced soldier you’ll see in multiplayer.”

The game’s out on PC, PS3, PS4, Xbox 360 and Xbox One on November 4.


http://www.vg247.com/2014/06/19/call…ite-different/
Vise o tome: http://metro.co.uk/2014/06/17/call-o…f-cod-4765105/

Detaljnije

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