Bloodborne will be released early next year and will be playable for the first time at gamescom.
From Software‘s gothic action adventure, helmed by Dark Souls director Hidetaka Miyazaki, will be available to the public at the German expo in August.
“We’re really working flat out to get this game out for early 2015,” producer Jun Yoshino told Digital Spy and other attendees at a recent PlayStation event in London.
“We’re going to be there at all upcoming major game shows like gamescom, where we’ll have our first hands-on demo on pods on the showfloor. There we can gauge first hand the reaction to the game.”
Leaked earlier this year as ‘Project Beast’, it was formally revealed at E3 2014 as a Sony-published PS4 exclusive.
Miyazaki has confirmed that the game’s world is not connected to PS3 game Demon’s Souls.
Jedva čekam da čujem utiske ljudi 🙂
Walkthrough Ascension mape sa tajnama, forama, prečicama sa panela 343 koji je bio danas na RTX. Dobra stvar koja podstiče želju za Halo MP 🙂
Postaviću kada se pojavi ceo panel, jer tamo ima uvek dobrih stvari, poput šriče o dizajnu igre, Q&A, itd. 🙂
Takođe, najavljeno je novo vozilo koje će zvati Gungoose, u pitanju Mongoose koji ima mašinke na njemu, koji će se koristiti u određenim modovima, verovatno će biti nešto poput Rocket Race. Takođe je najavljena nova mapa Coagulation.
Malo upozorenje, potencijalni spojler za Master Chief Collection i Halo 5: Guardians. Nije nešto krupno, ali opet… 🙂
EDIT: Kad bolje razmislim, mogao bi biti krupan spojler, mada ne bih rekao da su 343 nesposobni u toj meri da bi otkrili neki bitan spojler za dve igre… Mada… Upozorenje je tu za svaki slučaj 🙂
Evo puni clanak
A listing has cropped up on the official website of next month’s Gamescom convention which seems to point towards an ‘Action-adventure & RPG’-related announcement from Fallout and The Elder Scrolls publisher Bethesda Softworks.
Nestled firmly within a bevy of announcements and reveals the listing is slight but could point towards something much bigger. Headed by the title of ‘’Bethesda Softworks ZeniMax Germany GmbH”, the listing’s profile doesn’t give too much away, despite saying that the showing is ‘’Action-adventure, role-playing game”-orientated. Whether or not it’s a fully-fledged announcement or an update on existing titles remains to be seen.
That said, it’s been some four years since we’ve had an entry in the much-loved Fallout series – a stretch too long, we say. Having been conspicuously absent on the announcement front at this year’s Electronic Entertainment Expo, it’s now prime time for publisher Bethesda Softworks to unleash the next iteration in its seminal sci-fi RPG series. One thing’s for sure, the publisher isn’t short on sequel potential for its smash hit IPs and there’s no shortage of fans that will lap up whatever eventually crops up.
Of course, Fallout’s only one of two major series that Bethesda Game Softworks has developed over the course of the last 10-or-so years; the procession usually involves alternating between that of Fallout and the Elder Scrolls – with the latter getting the most love recently, what with the release of The Elder Scrolls: Skyrim and The Elder Scrolls Online.
Crucially, one would think that if the announcement was to be Elder Scrolls Online-related then the listed entity alongside Bethesda Softworks would be ZeniMax’s online subsidiary, ZeniMax Online Studios, which deals solely with the MMO-orientated The Elder Scrolls title.
Gamescom runs from August 13-17 in Cologne, Germany.
343 Industries is working on a ”new project line in the Halo universe,” according to a recent job listing on Microsoft’s website.
The job advert suggests that the developer is beginning work on a new spin-off title, but whether it is AAA or a mobile title is unknown. The ad states that the successful applicant must “ensure the game hits the quality expected of a title within the Halo Franchise.”
“343 Industries is looking for a Senior Producer to help develop a new project line in the Halo universe,” the advert reads. “This is your chance to work on one of the most exciting and creative intellectual properties in the industry with one of the industry’s most talented teams.
“As a Publishing Senior Producer, you are core to aiding the productivity of your development partner and ensure you remove any roadblocks for them whilst driving forward and representing the project’s needs internally. The ideal candidate will be able to gracefully shift between different teams (internal and external) aiding them were necessary and contributing to overall smooth running of the project/projects.”
The developer is currently working on Halo: The Master Chief Collection and Halo 5: Guardians.
If you were to place a copy of Assassin’s Creed: Unity next to an Xbox 360, the clingfilm would flinch back, then split and pucker into an angry, growling mouth. Ubisoft wants to make a fresh start on next generation consoles, see, and that applies as much to the game’s engine as the new parkour mechanics and mission types.
According to creative director Alexandre Amancio, the developers have had plenty of time to reinvent Assassin’s Creed’s supporting technology. “Keep in mind, this game has had almost a four year development. Before we even started the content or anything it was almost a year of development of technology and features and stuff like that.”
Naturally, this pre-dated the announcement of the Xbox One. “Even before that, we were speculating,” Amancio continued. “And saying, ‘OK, let’s do this and it should be possible, let’s start and we’ll readjust once we start the actual game’.”
The developer hopes to address a number of long-running irritations in the process of overhauling the tech, though Amancio was unable to specify which. I think guard AI needs a tune-up, personally. “We know of these things, it’s all a question of the time and complexity of how to fix them. Sometimes it seems like a small thing but when you open the hood it’s like, ‘oh, really, it’s connected to that!’
“So for this game, because it’s the first from the ground up next-gen title, we essentially had to do most of the systems from scratch. Which meant that ‘now we have to re-do that, we might as well do this’ – it was that sort of thing.”
Unity doesn’t feature playable female avatars in co-op, for not especially convincing reasons. I’ve written a blog about how reversing this decision would be good business for Ubisoft. In other news, another new Assassin’s Creed game appears to be wending its way to Xbox 360.
We are working on the title
U nastavku puni intervju
Yamauchi also said Polyphony will go straight into development on the full game rather than working on a taster, as has been the case with recent iterations. “I don’t think it’ll be a Prologue,” he said, confirming that the full Gran Turismo 7 was next on Polyphony’s plate.
And what can we expect of the PlayStation 4 game? Polyphony has recently started its own blog where it’s addressing concerns of its community, including the quality of the sound within the series which Yamauchi admits isn’t up to scratch. It’s still in the plan to update the audio in Gran Turismo 6 – as Yamauchi revealed to Eurogamer last September – but the full overhaul won’t come until Gran Turismo 7.
“I think the quality of the sounds in Gran Turismo 6 will be improved, but most of the work will be done in Gran Turismo 7,” said Yamauchi.
Gran Turismo 6 has enjoyed a suite of updates recently, with a selection of Ayrton Senna’s cars being followed up by the inclusion of Austria’s Red Bull Ring and the Toyota TS030 – all for free. The Course Maker and B-Spec modes, which are still absent from the game, are coming in an imminent update.
And when Gran Turismo 7 does come around, the standard car models that persist from 2004’s Gran Turismo 4 will most likely feature.
“I doubt that we’ll be throwing away the standard cars,” said Yamauchi. “Each car has its own fans. So I think we’ll hang on to the archive. In the meanwhile, some of those cars we may be able to make into Premium cars as they become available – but basically we’re more focussed on increasing the number of premium cars.”
Deep Silver has announced that Metro Redux will be available on PlayStation 4, Xbox One, and PC from August 26 in North America and August 29 in Europe.
The collection includes completely remastered versions of Metro 2033 and Metro: Last Light. The Redux version of Metro 2033 has been rebuilt using Last Light‘s engine, and features a day and night cycle, the ability to wipe your character’s mask clean, higher levels of detail, and redone cinematic. While the Redux version of Last Light is also getting a graphical upgrade, along with two fan-requested features: the ability to check their watch and inventory.
Players will have the option of two modes in both games: Survival or Spartan. Survival is based on Metro 2033‘s play style with limited supplies and ammo and tougher AI, while Spartan offers faster-paced action with more resources more akin to Last Light.
Both titles will run at 60 frames per second on PlayStation 4 and Xbox One, with the former running at 1080p and the latter at 900p.
Metro 2033 Redux and Metro: Last Light Redux will be available to purchase digitally for $24.99 each on PC, PlayStation 4, and Xbox One, or as the Metro Redux pack at retail for $49.99.